This course is geared towards students from a variety of disciplines, from computer science and information technology to art, journalism and broadcasting. The course teaches theoretical concepts of multimedia design in a project-based learning environment, where students apply the theory in hands-on projects and activities using a multimedia authoring tool. Authoring tools used historically have included Director, Flash and Hype; currently, Unity is being used to teach multimedia design concepts.
Chapter 1: Multimedia Explained
Chapter 2: Static Multimedia Elements: Text, Graphics, and Images
Chapter 3: Dynamic Multimedia Elements 1: Animation
Chapter 4: Dynamic Multimedia Elements 2: Audio and Video
Chapter 5: Introduction to Scripting – Animation Control -- Navigation
Chapter 6: Multimedia Project Design Issues
Chapter 7: Basic Game Design Principles
Chapter 8: Hardware and Software Requirements
Chapter 9: Multimedia Authoring Tools
Chapter 10: Survey of Multimedia Applications
Appendix 1: Bits, Bytes, and Digital Displays!
Appendix 2: Popular Acronyms, Abbreviations used in Multimedia Design, and Production
Appendix 3: File size computation of Media Elements


